package com.bkbw.live.battle.database.bean;

import com.bkbw.live.common.util.Utils;


	/**
	*
	*/
public class WeaponsBean{
	private int Id;//
	private String Name;//
	private String Icon;//
	private String Describe;//
	private int Weight;//
	private int Quality;//
	private String Condition;//
	private int Repeat;//
	private int ItemType;//
	private String EquipType;//
	private float AttackRange;//
	private int AttackPer;//
	private int PenetratePer;//
	private int AttackCountMaxPer;//
	private int HitPer;//
	private int CriPer;//
	private int CriDamagePlus;//
	private int CriSeniorPer;//
	private int CriSeniorDamagePlus;//
	private int AimTime;//
	private int ReloadTime;//
	private int Endurance;//
	private int Sell;//
	private int ShootNum;//
	private int Capacity;//
	private float VisionRange;//
	private String BallGroup;//
	private String ClipGroup;//
	private String BulletShellEffects;//
	private String Resource;//
	private int SkillId;//
	private String Function;//
	private int Angle;//
	private int Attack;//
	private String Effects;//
	private int AttackCount;//
	private int Block;//
	public int getId(){
		return this.Id;
	}
	public void setId(int Id){
		this.Id=Id;
	}
	public String getName(){
		return this.Name;
	}
	public void setName(String Name){
		this.Name=Name;
	}
	public String getIcon(){
		return this.Icon;
	}
	public void setIcon(String Icon){
		this.Icon=Icon;
	}
	public String getDescribe(){
		return this.Describe;
	}
	public void setDescribe(String Describe){
		this.Describe=Describe;
	}
	public int getWeight(){
		return this.Weight;
	}
	public void setWeight(int Weight){
		this.Weight=Weight;
	}
	public int getQuality(){
		return this.Quality;
	}
	public void setQuality(int Quality){
		this.Quality=Quality;
	}
	public String getCondition(){
		return this.Condition;
	}
	public void setCondition(String Condition){
		this.Condition=Condition;
	}
	public int getRepeat(){
		return this.Repeat;
	}
	public void setRepeat(int Repeat){
		this.Repeat=Repeat;
	}
	public int getItemType(){
		return this.ItemType;
	}
	public void setItemType(int ItemType){
		this.ItemType=ItemType;
	}
	public String getEquipType(){
		return this.EquipType;
	}
	public void setEquipType(String EquipType){
		this.EquipType=EquipType;
	}
	public float getAttackRange(){
		return this.AttackRange;
	}
	public void setAttackRange(float AttackRange){
		this.AttackRange=AttackRange;
	}
	public int getAttackPer(){
		return this.AttackPer;
	}
	public void setAttackPer(int AttackPer){
		this.AttackPer=AttackPer;
	}
	public int getPenetratePer(){
		return this.PenetratePer;
	}
	public void setPenetratePer(int PenetratePer){
		this.PenetratePer=PenetratePer;
	}
	public int getAttackCountMaxPer(){
		return this.AttackCountMaxPer;
	}
	public void setAttackCountMaxPer(int AttackCountMaxPer){
		this.AttackCountMaxPer=AttackCountMaxPer;
	}
	public int getHitPer(){
		return this.HitPer;
	}
	public void setHitPer(int HitPer){
		this.HitPer=HitPer;
	}
	public int getCriPer(){
		return this.CriPer;
	}
	public void setCriPer(int CriPer){
		this.CriPer=CriPer;
	}
	public int getCriDamagePlus(){
		return this.CriDamagePlus;
	}
	public void setCriDamagePlus(int CriDamagePlus){
		this.CriDamagePlus=CriDamagePlus;
	}
	public int getCriSeniorPer(){
		return this.CriSeniorPer;
	}
	public void setCriSeniorPer(int CriSeniorPer){
		this.CriSeniorPer=CriSeniorPer;
	}
	public int getCriSeniorDamagePlus(){
		return this.CriSeniorDamagePlus;
	}
	public void setCriSeniorDamagePlus(int CriSeniorDamagePlus){
		this.CriSeniorDamagePlus=CriSeniorDamagePlus;
	}
	public int getAimTime(){
		return this.AimTime;
	}
	public void setAimTime(int AimTime){
		this.AimTime=AimTime;
	}
	public int getReloadTime(){
		return this.ReloadTime;
	}
	public void setReloadTime(int ReloadTime){
		this.ReloadTime=ReloadTime;
	}
	public int getEndurance(){
		return this.Endurance;
	}
	public void setEndurance(int Endurance){
		this.Endurance=Endurance;
	}
	public int getSell(){
		return this.Sell;
	}
	public void setSell(int Sell){
		this.Sell=Sell;
	}
	public int getShootNum(){
		return this.ShootNum;
	}
	public void setShootNum(int ShootNum){
		this.ShootNum=ShootNum;
	}
	public int getCapacity(){
		return this.Capacity;
	}
	public void setCapacity(int Capacity){
		this.Capacity=Capacity;
	}
	public float getVisionRange(){
		return this.VisionRange;
	}
	public void setVisionRange(float VisionRange){
		this.VisionRange=VisionRange;
	}
	public String getBallGroup(){
		return this.BallGroup;
	}
	public void setBallGroup(String BallGroup){
		this.BallGroup=BallGroup;
	}
	public String getClipGroup(){
		return this.ClipGroup;
	}
	public void setClipGroup(String ClipGroup){
		this.ClipGroup=ClipGroup;
	}
	public String getBulletShellEffects(){
		return this.BulletShellEffects;
	}
	public void setBulletShellEffects(String BulletShellEffects){
		this.BulletShellEffects=BulletShellEffects;
	}
	public String getResource(){
		return this.Resource;
	}
	public void setResource(String Resource){
		this.Resource=Resource;
	}
	public int getSkillId(){
		return this.SkillId;
	}
	public void setSkillId(int SkillId){
		this.SkillId=SkillId;
	}
	public String getFunction(){
		return this.Function;
	}
	public void setFunction(String Function){
		this.Function=Function;
	}
	public int getAngle(){
		return this.Angle;
	}
	public void setAngle(int Angle){
		this.Angle=Angle;
	}
	public int getAttack(){
		return this.Attack;
	}
	public void setAttack(int Attack){
		this.Attack=Attack;
	}
	public String getEffects(){
		return this.Effects;
	}
	public void setEffects(String Effects){
		this.Effects=Effects;
	}
	public int getAttackCount(){
		return this.AttackCount;
	}
	public void setAttackCount(int AttackCount){
		this.AttackCount=AttackCount;
	}
	public int getBlock(){
		return this.Block;
	}
	public void setBlock(int Block){
		this.Block=Block;
	}

	@Override
	public String toString() {
		return Utils.getFields(this);
	}
}